{"id":192740,"date":"2025-06-28T21:05:16","date_gmt":"2025-06-29T00:05:16","guid":{"rendered":"https:\/\/mundobloxdicas.com.br\/a-nova-tecnologia-que-da-vida-a-assassins-creed-shadows-sem-ocupar-2tb\/"},"modified":"2025-06-28T21:11:03","modified_gmt":"2025-06-29T00:11:03","slug":"the-new-technology-that-brings-assassins-creed-shadows-to-life-without-taking-up-2tb","status":"publish","type":"post","link":"https:\/\/mundobloxdicas.com.br\/en\/a-nova-tecnologia-que-da-vida-a-assassins-creed-shadows-sem-ocupar-2tb\/","title":{"rendered":"The new technology that brings Assassin's Creed Shadows to life without taking up 2TB"},"content":{"rendered":"<h2>Listen to this article<\/h2>\n<p><audio class=\"wp-audio-shortcode\" id=\"audio-192740-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"https:\/\/mundobloxdicas.com.br\/wp-content\/uploads\/2025\/06\/a-nova-tecnologia-que-da-vida-a-assassins-creed-shadows-sem-ocupar-2tb.mp3?_=1\" \/><a href=\"https:\/\/mundobloxdicas.com.br\/wp-content\/uploads\/2025\/06\/a-nova-tecnologia-que-da-vida-a-assassins-creed-shadows-sem-ocupar-2tb.mp3\">https:\/\/mundobloxdicas.com.br\/wp-content\/uploads\/2025\/06\/a-nova-tecnologia-que-da-vida-a-assassins-creed-shadows-sem-ocupar-2tb.mp3<\/a><\/audio><br \/>\n<\/p>\n<p>Did you know that <strong>technology<\/strong> behind games like <strong>Assassin's Creed Shadows<\/strong> Is it changing the way we play? The development team, led by technical architect <strong>Nicolas Lopez<\/strong>, is using new techniques to improve the <strong>lighting<\/strong> And the game's performance. Instead of taking up 2TB of space, it now only requires 115GB! This means bigger worlds <strong>dynamic<\/strong> e <strong>beautiful<\/strong> for you to explore, with lighting that reacts to every movement and change in the scenery. Stay tuned and discover how this innovation can transform your gaming experience!<\/p>\n<ul>\n<li>New lighting technology improves games like Assassin's Creed Shadows.<\/li>\n<\/ul>\n<ul>\n<li>Space saving: Shadows takes up 115GB instead of 2TB.<\/li>\n<\/ul>\n<ul>\n<li>Dynamic lighting makes worlds more realistic and responsive.<\/li>\n<\/ul>\n<ul>\n<li>Ray tracing increases visual quality and allows for rapid changes.<\/li>\n<\/ul>\n<ul>\n<li>Designers create faster games without losing fidelity.<\/li>\n<\/ul>\n<h2 id=\"anovatecnologiaquetransformaassassinscreedshadows\">The New Technology Transforming Assassin's Creed Shadows<\/h2>\n<h3 id=\"iluminaodinmicaoquehportrs\">Dynamic Lighting: What's Behind It<\/h3>\n<p>Have you ever stopped to think about how the lights in the games you love work? The truth is that <strong>most things<\/strong> what we see on screens is the result of invisible work that happens behind the scenes. This is especially true for games with high-quality graphics, such as those in the series <strong>Assassin's Creed<\/strong>. Lighting is one of the most challenging elements to create. While developers have mastered static light simulation, making that light move is a real challenge. Dynamic lighting has always required a lot of processing power, compromising game performance. But now, that reality is changing!<\/p>\n<h3 id=\"oimpactodanovatecnologiaemassassinscreedshadows\">The Impact of New Technology on Assassin's Creed Shadows<\/h3>\n<p>Let's talk about <strong>Assassin's Creed Shadows<\/strong> and how Ubisoft is leveraging new technologies to make life easier for developers and, of course, improve their gaming experience. Nicolas Lopez, a technical architect at Ubisoft, shared some fascinating insights. If the lighting in Shadows had been calculated the same way as in <strong>Assassin's Creed Unity<\/strong>, the game would have taken almost two years to finish and would need about 2TB of space to store all the lighting information. To give you an idea, <strong>Assassin's Creed Shadows<\/strong> it only takes up 115GB on the PC.<\/p>\n<h3 id=\"aevoluodosmundosemassassinscreed\">The Evolution of Worlds in Assassin's Creed<\/h3>\n<p>In previous games like Unity and Syndicate, the cities were relatively small, around four square kilometers. The developers used <strong>uniform lighting probes<\/strong> to determine how global illumination was rendered. With the release of <strong>Assassin's Creed Origins<\/strong>, the worlds exploded in size, reaching 256 square kilometers. Imagine how much storage would be needed for all that \u201cpre-calculated\u201d light information! To avoid this, the team decided to adopt a dynamic system.<\/p>\n<h3 id=\"mapeamentodedensidadedeiluminao\">Illumination Density Mapping<\/h3>\n<p>What is this dynamic system? Lopez explains that the density of illumination probes varies based on scene complexity. In dense urban areas, they still use a distance of 50 centimeters between probes, but in open landscapes like deserts or forests, this resolution is reduced. Artists paint a <strong>\u201cGI density map\u201d<\/strong> directly, allowing them to focus on light quality where it truly matters. This reduces data size and preserves image quality.<\/p>\n<h3 id=\"arevoluodoraytracing\">The Ray Tracing Revolution<\/h3>\n<p>Now, let's talk about <strong>Ray tracing<\/strong>, which has had a significant impact on how lighting is handled. Previously, developers relied primarily on pre-calculated global illumination, reflections, and ambient occlusion. This meant that lighting could not react to changes in the game world. With ray tracing, artists have more freedom. They can move objects, adjust scenes, and make changes without having to wait for long \u201cpre-calculations.\u201d And since lighting is calculated pixel by pixel, the visual quality is much higher and more accurate.<\/p>\n<h3 id=\"mudanasdinmicaseautenticidade\">Dynamic Changes and Authenticity<\/h3>\n<p><strong>Assassin's Creed Shadows<\/strong> It brings 11 different times of day, four seasons, and a variety of dynamic weather effects. All these elements affect how you see the game. Ray tracing allows the lighting in these dynamic environments to be accurate and consistent. For example, when a door is opened in an interior, light naturally shines in. Destructible objects also contribute to the scene's lighting. This hybrid approach, which combines pre-calculated and dynamic lighting, pushed pre-calculated global illumination to its limits.<\/p>\n<h3 id=\"aexperinciadojogador\">The Player Experience<\/h3>\n<p>The use of ray tracing in Shadows allows the team to create nights <strong>authentic and atmospheric<\/strong>, without relying on artificial lighting. The quality of the lighting not only makes the game more realistic but also supports gameplay. This gives more weight and credibility to the actions you perform in the game, making the experience more cinematic. Lopez mentions that all these innovations have come together to create a visual <strong>unified and reactive<\/strong>, where everything seems connected. Shadows, in particular, initiated a cycle of innovation that propelled both the Anvil and the Assassin\u2019s Creed series itself.<\/p>\n<h3 id=\"umanovaeraparaosjogos\">A New Era for Gaming<\/h3>\n<p>For you, as a player, <strong>Assassin's Creed Shadows<\/strong> It's an example of how game design is adapting to new technologies. Designers working on big games like Shadows now have new ways to create richer, more dynamic experiences without compromising quality. This means you can explore worlds that live and move around you, making the gaming experience much more immersive.<\/p>\n<h3 id=\"ofuturodosjogos\">The Future of Gaming<\/h3>\n<p>What does this mean for the future of gaming? As technology advances, we can expect to see even more innovations that will transform the way we play. The combination of techniques like ray tracing and dynamic lighting systems will allow developers to create even more immersive and realistic worlds. Can you imagine what it will be like to play in a world where light reacts realistically to every move you make?<\/p>\n<h2 id=\"concluso\">Conclusion<\/h2>\n<p>In short, the <strong>technology<\/strong> what drives games like <strong>Assassin's Creed Shadows<\/strong> is revolutionizing the way you experience the world of gaming. With innovations like <strong>dynamic lighting<\/strong> and <strong>Ray tracing<\/strong>, developers are creating more <strong>realistic<\/strong> e <strong>immersive<\/strong>. This not only saves space but also provides richer and more engaging gameplay. As you explore these new worlds, feel the difference each detail makes. The future of gaming is bright, and you are at the center of this transformation!<\/p>\n<p>If you're curious and want to know more about what's coming, be sure to check out other articles on <a href=\"https:\/\/mundobloxdicas.com.br\/en\/\">Blox World Tips<\/a>.<\/p>\n<h2 id=\"perguntasfrequentes\">Frequently asked questions<\/h2>\n<h3 id=\"oqueanovatecnologiautilizadaemassassinscreedshadows\">Assassin's Creed Shadows utilizes a new proprietary graphics engine called Anvil Next 2.0.<\/h3>\n<p>The new technology improves lighting in games, making it more realistic and dynamic.<\/p>\n<h3 id=\"comoessatecnologiaafetaotamanhodojogo\">How does this technology affect the size of the game?<\/h3>\n<p>It reduces the space needed to store light, maintaining visual quality and saving many gigabytes.<\/p>\n<h3 id=\"porqueeratocomplicadousariluminaodinmicaantes\">Why was it so complicated to use dynamic lighting before?<\/h3>\n<p>Dynamic lighting was expensive in terms of processing, affecting game performance.<\/p>\n<h3 id=\"quantoespaoserianecessrioseailuminaofossefeitacomoemassassinscreedunity\">How much space would be needed if the lighting were done like in Assassin's Creed Unity?<\/h3>\n<p>It would be almost 2TB and nearly two years to \u201cpre-calculate\u201d the lighting!<\/p>\n<h3 id=\"qualotamanhorealdeassassinscreedshadows\">What is the actual size of Assassin's Creed Shadows?<\/h3>\n<p>The game takes up about 115GB on PC.<\/p>\n<h3 id=\"comoanovatcnicadeiluminaoafetaencontrosemambientesabertos\">How does the new lighting technique affect encounters in open environments?<\/h3>\n<p>It adjusts light density based on scene complexity, maintaining quality where it matters most.<\/p>\n<h3 id=\"oqueummapadedensidadedegi\">O que \u00e9 um \u201cmapa de densidade de GI\u201d?<\/h3>\n<p>It's a tool that artists use to paint how light should behave in different areas.<\/p>\n<h3 id=\"oqueoraytracingtrazparaailuminao\">Ray tracing brings realistic lighting to your scene.<\/h3>\n<p>Ray tracing allows light to react to changes in the world quickly, creating a much more realistic appearance.<\/p>\n<h3 id=\"comoailuminaodinmicamelhoraajogabilidade\">Dynamic lighting improves gameplay by creating a more immersive and atmospheric experience. It can guide the player's attention, highlight important objects or enemies, and create a sense of urgency or danger through dramatic shadows and light shifts. This can lead to more strategic decision-making and a more engaging overall gameplay experience.<\/h3>\n<p>The quality of the light makes the game more immersive and authentic, enhancing the player's experience.<\/p>\n<h3 id=\"oquesignificailuminaoreativa\">Reactive lighting<\/h3>\n<p>It means that the light changes and adapts to the actions and changes in the game environment.<\/p>\n<h3 id=\"comoosambientesdestruveiscontribuemparaailuminao\">How do destructible environments contribute to lighting?<\/h3>\n<p>When objects are destroyed, they influence how light scatters across the scene.<\/p>\n<h3 id=\"osartistastmmaisliberdadecomessatecnologia\">Do artists have more freedom with this technology?<\/h3>\n<p>Yes! They can make quick changes without waiting for long \u201cpre-computation\u201d times.<\/p>\n<h3 id=\"porqueissoimportanteparaofuturodosjogos\">Why is this important for the future of gaming?<\/h3>\n<p>It's an example of how games are adapting to new technologies, offering more dynamic and immersive worlds.<\/p>","protected":false},"excerpt":{"rendered":"<p>Descubra como uma nova tecnologia transforma Assassin&#8217;s Creed Shadows em um jogo leve e incr\u00edvel, sem ocupar 2TB! Conhe\u00e7a essa inova\u00e7\u00e3o surpreendente!<\/p>","protected":false},"author":7,"featured_media":192741,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-192740","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ultimas-noticias-atualizadas"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/posts\/192740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/comments?post=192740"}],"version-history":[{"count":0,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/posts\/192740\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/media\/192741"}],"wp:attachment":[{"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/media?parent=192740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/categories?post=192740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mundobloxdicas.com.br\/en\/wp-json\/wp\/v2\/tags?post=192740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}